Each planet is represented by a glyph. When hit, a planet retreats and cycles to the next glyph. Hitting a target glyph will cause the Sun to rise, the height depending on how many glyphs currently match the target. Planets with the target glyph then change to a new random glyph.
Now and then one of the planets will start flashing. This is now a wild glyph. If a flare hits it, even if it is a target, all matching planets will change to the same random glyph. However, this time the Sun does not rise!
The phase of the Moon is shown next to the score. It indicates the progress of the Moon as it crosses the sky. If the Sun is positioned precisely in front of the Moon, an eclipse occurs!
During an eclipse, the planets become unstable. In those few moments of totality it's possible to banish a planet - permanently!
Code & graphics by AA
Music & SFX by Aimeric Dufrac
Thanks to JPD
Based on the original Amiga game The Sun by Matt West, aiXS Software 1997